Painting Cygnar

So shoot me. Last time we talked I was on the Goatvahna bandwagon and was all about my Circle Orboros. After much time and consideration about how the force needed to be fleshed out to be competitive, I decided there were just too many models I don't like that I'd have to use. Unwilling to use the Tharn models and really not being a fan of Skinwalkers, my choice became more clear. Cygnar. I already had a Stormwall and a decent sized force, albeit non-competitive and looooove board control.

Off to Discount Games Inc., the store of Jay Larsen of the Chain Attack podcast, to spend my holiday gift cards. In all I got Arcane Tempest Gun Mages and The Dude(UA), Boomhowler and Co, Captain Jonas Murdoch, Rangers, epic Eiryss and Gorman. Plenty to round out my force and give me options from Stormwall to dudespam.

As you can see, I have assembled everything. Rangers are ready for flock and sealer along with the Dude. I'm about 85% done eHaley, but need more superglue to mount her to a paint-pot so I can finish her without holding her robes or base. Tomorrow I'm off to my local to replenish my glue and paint supply and really buckle down to get eHaley and the ATGM squared away. Below is the dancer herself, "done" to the bottom cloak swirl, like this post.

Moving Toward Competitiveness

I've found the game of Warmachine/Hordes unfulfilling beyond the hobby aspect for more than a year now. With the confluence of eMorvahna playing in a way I wish pMorvahna could and the recent commentated Iron Gauntlet videos Privateer Press Prime has released, I find myself with a re-ignited passion.

For too long I played caster kill only or strictly killbox. Even with this current season of JBL starting to utilize SR2013 rules, I only got a few games in that were scenario and was still helping some opponents while the group grows their armies and experience. Our non-gaming-store group has a lot of potential with very smart players.

HOWEVER, I live very close to a spawning vessel of serious tournament players with decent access to most major East Coast tournaments. So I am moving in a direction.
Morvahna the Dawnshadow (*5pts)
* Woldwatcher (5pts)
* Warpwolf Stalker (10pts)
Reeves of Orboros (Leader and 9 Grunts) (10pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
War Wolf (1pts)
War Wolf (1pts)
I like double stalker as much as the next guy, but I believe eMorv's feat begs for 3 units of infantry. Also no Gorax. The hope is that Scales of fate will be strong enough to fill in the gaps when the Stalker really needs it. I want to consider Woldwrath, but I would have to sacrifice a lot of bodies to do it. Lastly is the Woldwatcher. Great for his protective benefits but with the improved consistency of Scales of Fate giving him a much better chance of putting that forrest exactly where it's needed.

Won't know until I try it more. With this build the only thing I may consider changing off the bat is dropping the the Stones w/ Keeper for a Gatorman Witchdoctor.

Electro-Wall Cygnar

Got in a 35pt game at JBL yesterday against Brendan's Legion of Everblight with my Electro-Wall Cygnar. We failed at pulling out the camera till the end of the game. He won on control points even though I didn't loose a model and grinded his force to a pulp. That is what happens when we don't play for the mission.

Electro-Wall Cygnar:
Artificier General Nemo & Storm Chaser Adept Caitlin Finch
 - Thorn
 - Stormwall
Journeyman Warcaster
 - Firefly
Captain Arlan Strangewayes
Stormsmith Stormcaller